Wolves of Darkness

.: Fighting with Wolves :.

Wolves of Darkness,
A Playful Interactive Installation

Wolves of Darkness is a playful interactive installation which explores light as a main mean of interaction between the player and the environment.


The game Wolves of Darkness can be depicted as a single-player physical game where the player find himself in a complete dark room when a story starts to be told. Inspired by Norse Mythology, the narrative part is based on an old viking myth that explore the topic of light and darkness.


Considered as a goddess, the Sun (called Sól) who dwelled across the sky tried on an eternal flight to escape from the devouring wolf of darkness. This endless race would have represented the transition phase between winter and spring, and the fact that seasons are coming one after another indefinitly and inescapably. As the player enters in the room and is given Sól in hands, he is told this story, and progressively appears Sól, that shines trough the dark. All around the player start to appear wolves, symbolized by eyes shining through the dark, attracted by the brightness of Sól and wishing to swallow all of her light.

Year: 2016
Categories: Design, Game, Playful Interaction, Installation, Arduino

Dorien Koelemeijer
Nikola Ivanov

The Elusive Conditions of Physical Immersion


The player is then told that he must protect Sól by fighting the wolves using a torch, as commonly the wolves are afraid of fire. The more he lets appear eyes, the more the brightness of Sól will decrease and conversely the more he fights wolves, the more the brightness of Sól will increase. There are different levels in the game, which results in an intensification of the speed of the eyes’ apparition. At the end of the game, the player can either win or lose, depending on if he was able to fight enough wolves or not during the time of the game.